Windows into Worlds
Objects tell stories and inform worlds. It's the relationship between objects that create worlds.
Using my desk as a spatial container, I stage scenes of objects that offered windows into both known and unknown worlds. Some objects, if put together, contain no friction—they do not speak to each other, they share no transitive properties. My goal was to use objects that communicated with each other, regardless of time period or origin, in order to push the restricting frame of the world. How far can you stretch the relationship between objects while still staying within the frame? I established three distinct series of scenes that pertained to different characters in a classic murder mystery: The Detective, of course; the Femme Fatale; and the Murderer. The identity of each character informed the suite of objects in the corresponding scenes. What resulted was a series of scenes that, while each belonging to a specific character, offered windows into different possible worlds, some familiar, some strange. The objects, extracted from their original contexts, suggested new worlds, stories, and even characters.